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Aq uaiIM se yoo sarny IP-[eVOD [eOWo FH “9M D)-ADIg ‘SSPIV jvusof{ut UP SP TH-TVOD suitvyd sof suoisadong SUINY IN-1Wed C31JIGOW GOAL-HI PLAY-GAMES INDOOR OUTDOOR COURT COURT QUTER COURT 2 IN. 25 Or 15 Fr RADIUS 30 Or 20 Fr S RADIU eae kow Line he afr ! Zin. 2 OUTSIDE No. 1 “Goal-Hz Follow-up” PLAYERS: 2 or more. FORMATION: All players form in a single straight line with the player at the head of the line taking his position on the Free Throw Line. EQUIPMENT: One Goal-Hi Standard and a ball. THE GAME: The player at the head of the line is given the ball and is at ‘liberty to shoot for a basket from any location within the inner circle he selects. Each player is required to shoot from the same spot as did his predecessor if that person was successful in three or less attempts to score. If the player ahead does not make a basket in 3. attempts he retires to the sidelines and the next player may shoot from wherever he elects to make the attempt. The winner is the last player to remain in the line-up and becomes the first man to shoot in the next game with the new line-up inversely as the players were retired in the preceding game. No. 2 “Goal-Hz Rapid Fire’ PLAYERS: Two teams of any equal number each. FORMATION: When one team is playing the other remains on the side- lines. EQUIPMENT: One Goal-Hi Standard and a ball. THE GAME: Each team has a 5-minute period of play. Players of one team line up around the free throw line and no player is permitted to enter inner court except the one player who is attempting to shoot baskets. He must make his first attempt from the free throw line and for 30 seconds may then shoot as many baskets from any place in the inner court as he can. His team members who remain outside the inner court may pass the ball to him and thus return the ball to his possession during his 30-second period as quickly as possible so that he can make as many attempts to score as possible. At the end of 30 seconds of play No.4 “Goal-Hi Razzle-Dazzle’’ PLAYERS: Two teams of 6, 8, 10 or 12 players each. FORMATION: Half the players on each team take places on free throw circle, other half of team takes positions on out-of-bounds circle. Players on opposing teams occupy alternating positions, as illustrated below. EQUIPMENT: One Goal-Hi Standard and 2 balls. OUT- OF-BOUNDS LINE [] WHITE TEAM @ Brack TEAM FREE THROW LINE THE GAME: Each team plays with its own ball and does not in any way interfere with opposing team’s ball. All players on inner circle are ‘shooters’. Those stationed on outer circle are ‘passers’. Play begins for both teams at the same time. Player ‘“A’’ for example, of white team is given ball and attempts to shoot basket. If successful his team is credited with 2 points. In any event, other members of white team stationed on inner circle assist as quickly as possible to return ball to player ‘‘A’’ who passes ball to his right to his team mate player “B” stationed on outer (out-of-bounds) circle. Player ‘‘B’’ passes to player ‘“\C'’ who attempts to shoot a basket and the same procedure is followed as described above, until ball has traveled around playing field and is back in player ‘‘A’s’’ possession, at which time, shooters and passers change places and the game continues as described. The black team follows the same procedure and the game is over when one or the other of the teams completes the two circuits of play with the team having the highest score adjudged the winner. No.5 “Goal-Hi 4-Team Shoot’ PLAYERS: Any number, divided into 4 teams of even numbers. Entire Gym classes of 40 or more players can participate in this game. FORMATION: Teams line up in single column at right angles to each other, as noted below, with No. 1 or leadoff player on free throw line. -EQUIPMENT: One Goal-Hi Standard and 4 balls. TEAM- A @0000000: e0000000 TEAM-3B TEAM-C 00090000 THE GAME: Each No. 1 man of 4 teams is given ball and at a given signal passes the ball between the legs of his team members who co- operate to get the ball to the last man in the column as quickly as pos- sible. Upon receiving the ball, the last man runs to the free throw line (but does not enter the inner court) and attempts to shoot a basket. If successful his team is credited with 2 points. In any event this ‘shooter’ must regain ball after his attempt at a goal and returns to his column and takes the No. 1 position and passes ball toward end of line-up as described above. The team completing the cycle first is credited with 5 points in addition to what they have scored by shooting goals. No. 6 “Goal-Hi Whistle Pitch’’ PLAYERS: Any number. FORMATION: All players line up around the free throw line, facing the Goal-Hi Standard. EQUIPMENT: One Goal-Hi Standard and one or more balls. THE GAME: The ball (or balls) is passed at waist or chest level in any direction from one player to another, the objective being not to have possession of the ball when the leader blows his whistle. The player having the ball in his possession at the time whistle is blown must make a basket from the free-throw line in one attempt to remain in the game. No player is permitted to hand a ball to the player immediately on his left or right but must pass the ball. A player who drops the ball is retired to the side lines. The surviving player is declared the winner. No. 7 “Goal-Hi Shuttle Pass’ PLAYERS: Any number. Two teams of even numbers are chosen as “White’’ Team and ‘Black’ Team. FORMATION: Teams are placed in two parallel lines facing each other and 8 feet apart, with members of ‘‘White’’ and “‘Black”’ alternat- ing as illustrated below. Players in each line are spaced at arms length (or less) extending from the free throw circle. EQUIPMENT: One Goal-Hi Standard and 2 balls. eer RS PATH OF WHITE TEAMS BALL PATH OF BLACK TEAMS BALL THE GAME: Player A of ‘White’ Team (and player in same position of “Black’’ Team) is given ball and passes to player B who in turn passes to player C, etc. When player at opposite end of line receives ball he attempts to shoot goal from the Free Throw line and if successful his team scores 2 points. Player who attempted to shoot goal must retrieve the ball and passes it to his team member at far end of line who im- mediately begins passing as before to team member in opposite line. Original player who first attempted to shoot basket takes his position at end of line but in opposite row from team mate A (thus keeping alternating formation) and is then in position to receive ball passed to him by next team mate at opposite end of line after attempted goal. If in passing, the ball is dropped, the team is penalized by returning the ball to the far end of the line and must begin passing from that position. Both “Black’’ and ‘‘White’’ Teams begin play at the same time, which is continuous for a given time and the team with the largest score is declared winner at the expiration of that period. a> vw The foregoing games have been successfully introduced by other Goal-Hi players and will undoubtedly suggest to the reader additional variations of play that will add much to the fun and healthful exercise that is avail- able to every group supplied with an official Goal-Hi standard and an indoor or out-of-doors playing court. FRED MEDART MANUFACTURING COMPANY St. Louis, Missouri The ABC's of Playing GOAL-HI THE GAME: Goal-Hi, as a formal game, is played by two teams of 5 players each with one common basket or goal located in the center of a circular court. For informal play, on both teams shall remain in the outer court, behind the free throw line, until the ball leaves the throwers hands. If a player on the defensive team violates this rule, the throw line and all other players on both teams shall remain in the outer court until the ball has been tapped. When the ball is tossed up between two players in the outer court as a result of a held ball in that area, all players, except the two jumpers, shall remain in the inner court until the ball has been tapped. If any player violates the above rule, the ball goes to an opponent out-of-bounds. teams may consist of any number of players. The game is played similar to basketball, and basketball rules apply, - with the following exceptions. After a goal from the field or after a free throw whether made or missed, the ball remains in play unless interrupted by the referee’s whistle calling attention to a violation or to a foul. ALTERNATE — After a successful field goal or free throw ball goes to an opponent out-of- bounds. START OF GAME: The game is started by tossing the ball up between two opponents in the inner court, six feet from the free throw line. (See Jump Ball.) This rule also applies at the beginning of each quarter or overtime period. FOULS: (Personal and Technical). Fouls are called in Goal- Hi the same as in basketball and penalties shall be the same. FREE THROW: The offended player shall attempt the free throw from behind the free throw line and all other players thrower shall be allowed another attempt. If violation is made by a player on the offensive team, the goal if made shall not count, and if made or missed, ball goes to opponent out-of-bounds. FREE THROWS SHALL COUNT 1 POINT. FIELD GOALS: A FIELD GOAL FROM WITHIN THE INNER COURT SHALL COUNT 3 POINTS AND A FIELD GOAL FROM WITHIN THE OUTER COURT COUNTS 3 POINTS. (If a player shoots a field goal while any part of his body is touching the free throw line, the goal shall count only 2 points.) A player shall not attempt a field goal if he receives the ball on or inside the restraining circle, after a successful field goal or free throw, but must pass the ball out to another player. If a player violates this rule, the ball goes out-of- bounds to an opponent. JUMP BALL: After a held ball, at the beginning of the game, and at the beginning of each quarter or overtime period, the ball shall be put into play by a jump ball. When a jump ball takes place in the inner court the jumpers shall stand with both feet in the inner court, 6 feet from the free CAUTION Have you noticed that imitations invariably sell at a lower eliminate fundamental features with a casual disregard for price and that they have little else, beside price, to recommend facts, but the real reasons are (1) because of the cost of in- them? cluding such features 7 @) because ’ pete: As bya i ; : Hi + - ay. illustration, we point to the 3-way conical projector in the ee ee ea ee oe cert base of the Goal-Hi basket. This patented Goal-Hi feature is Guislanding ieee RGU e MRIs Ged CSR ccimiegl/Se the |. Somme weenie Gade the ball cee ee donne 9 : : P. made, out of the basket and lofts it away from the standard. school field and on playgrounds. Now we are Thus ‘bunching’ of players around the base is eliminated—a beginning to see those imitations. condition no athletic director or playground official would knowingly approve in the interest of open-play, safety and maximum exercise value. Insist on official Goal-Hi equip- the ball is passed to another player for a like period of play and the first player takes his place on the free throw line with the other members of his team. At the end of 5 minutes of play the 2 teams change places and the team with the largest score is declared winner. Each goal made scores 2 points. No. 3 “Goal-Hi Dribble-Shoot’’ PLAYERS: Any number. FORMATION: All players remain within inner circle, except player given the ball. EQUIPMENT: One Goal-Hi Standard and a ball. THE GAME: First player given the ball moves to outer court and dribbles ball once around field to point where he began dribble. He may make circuit as short as possible by dribbling close to the free throw line but other players are privileged to attempt to gain possession of ball by reaching across free throw line but may not cross it. If dribbler loses ball to player within inner circle he immediately takes his place in inner circle and player who captured ball then is required to make one complete circuit. Dribbler completing circle is permitted to take shot at basket, after which he takes his place with other players within inner circle and player regaining ball after attempted basket then becomes dribbler. re ey Issued by FRED MEDART MANUFACTURING CoO. Potomac and DeKalb Sts. St. Louis, Mo. > v— Authorized Sales Representatives in Your Locality Goal-Hi is more than just a piece of equip- ment. Goal-Hi is a well planned game that requires a_ specially designed Goal-Hi standard or upright. The official Goal-Hi standard includes certain fundamental fea- tures necessary to the game. Imitators often ment—the possible expenditure of a few extra cents at the time of purchase will pay dividends over the years! Besides, “we guarantee satisfaction or your money refunded” is our unconditional warranty behind every piece of official Goal-Hi equipment. Originator of Goal-Hi Dr. Forrest C. “‘Phog’’ Allen Director of Physical Education and Varsity Basketball Coach University of Kansas CSF va S SS See S a G eS 8. ~ - Q 5 ST NQ HY © wW Sea cee OC 5 ee ae no at a0 Wy BB S y 8 at Z oO w : eg @& 8 He] 3 23 18 Ss ~ © sh Te 8 a S FG 2% Ge ot : Ba ats reo 5 ~m rl eas ait = & fF 28 8 2 ss c, td ot mt Fy = ~ kg mn a | a Oo oO 7 ee az qG\ 8. a. ue vm Q SS c O e iS ee AA OS™ tr a 3g 20 i wis 2 ar 4 ait . aK ws s a O J qrvawm 5 > 206 my oat Fl oO Q Q ee wm rm 0 OOS ne a oe eke eo x : — c Seg AOE N | Sawer . cor,