To lessen criticism of the center Jump, to remedy the "ctant- dwarf" situation at center, to make more fair and just the jump, have all five men On & team take their turn at the center jump. ROUsue Che Diayers ClockWise; center first then Ll. F., R. Fe, Re Ge, Lis “Gey OUGs Several good reasons present themselves: 1. Rotation would de-emphasize elephant-itis of centers. Teans would have five "players", instead of four and an "Eifle Tower," 2e Less wearing on centers who even now are called upon to jump, at center alone, after field goals only, approximately twenty times. That is too many for one player, centers now are left with less en-+ ergy for playing. If rotation were adopted, they would have more, Oe Gives all five men.a chance at that phase of the game just as is doné in foul+shooting, and ordinary jump balls. S a center fH 4, Spreads the "work" of jumping.. Even when there Jump ball after each goal, field and foul, the average number of jomps which each player will have to meke is only 5 or 4. Approxi-~- meateizy | jump each quarter! These figures come from the same games as were usea to calculate time saved, 5. The average size of two teams probably is more nearly equal than is the size of the two opposing centers. HXCeptions, of course, 6. One team woulc not always control the tap-off. Zone Rotation Notion is imerely complementary to the time-out after goals idea, not inseparable from it. They can be combined, but neec not necessarily be. Hach can be used incependently of the other. But to me they belong together, both working toward the same end, a better bail game for player and payer.