Boys Activities = 19 any poire If he succeeds, the front boy in the pair becomes the runner and the chaser pursues him, If the chaser tazs the runner bsfore he escapes. the runnor becomes the chaser and the chascr becomes the runner. To prevent a runner from escapinc, the pairs twist and turn. The front boy is permitted to ward off the runner by usinz his hands, The zame may be intensified by increasing the number of chasers and runners. 2. Circle Pombing. (Developed from Circle Doge Ball) Divide the class into two teams. Team A forms a cirele around Team B, Tho object is for Team A to hit with a volley ball, soccor ball, or basket ball, as many playors of Teom B as is possiblo in a given time. Team B may run, jump and dodge to avoid beins hit, but must stay within the circle. At the end of a gsiven time tho teems change places. A point is scored each time a man is hit. This game should be played with two or more balls and fifteen to twonty players on a toam. The game may be intensified by increasing the number of balls. 3, Bull Dozing. (Developed from King of the Mountain) Teams A and B form inside a plainly marked circle. The size of the circle depends on the number of players. Bach team should be so marked or clothed as to be readily identified from the opponents. The object is to eject an opponent from the ring by pushing, pulling, throwing, or charsing. When any part of a player touches the ground on or. outside the circle, hs is out of the game. At the end of a given period of time, the team with the most players remaining in the circle is the winner, To intonsify the game cell time when most of the boys have been eliminated. 4, Pull Away. Establish a goal line at each ond of the playing space. Tean A lines up along one coal line and Team B lines up across the center of the ficld facings Toam Ag At a signal, the players of Team A try to cross safely to the opposite goal. Players cf Team B attempt to tag as many players of Team A as possible. When a player is tagzed, he becomes a member of the opponent's team, Tho pleyers who reach the opposite goal attempt to return to their original gcal when snother signal is given. The games continue until all the players are caught. Intensify the gamo by dosignating the method of tagging or by naming the part of the body to bo touched in tagging. Sussestions 1. The teacher can adept additional sroup sames to make them more vigorous. &e Rugged games such as shinny can be used. Individual Sports. Track and Field. The varisty of events in track and fiold provide an opportunity for boys to participate in dashes which develop speeds; distance races which dovelop endurance; and field events which improve skill and agility. For events and rules sce the official track and ficld publications, Abridged rules are found in War Department Technical Manual, TM 21-220, Sports and Games, May 13, 1942.