“Boys Activities - 18 opponent. In order to time the ecntost, individuals usually raise the leg three times rhythmically and the third time engage opponent's heol, attempting +9 roll him over backwards. After each three bouts, change legs. Boxing. (See any standard boxing guide for detailed descriptions.) The fundamentals of boxing ere very valuable, especially the foot work and thrusts. Competitive boxing should not be encouraged, except under expert supervision end control. The following skills are of value and should be practiced: dt, On pasrds Ze Footworks Advanec and retreat Side stepping Sa SoPaises Fist or left. 4, Hooks Right or left Wrestline.- (Seo any standard wrestling guide for detailed descrip- tion of wrestling holds.) Wrestlinz is one of the most valuable forms of combative activity. It is particularly valuable in the present emergency in teaching boys how to secure bodily advantaze over en adversary quickly. In all forms of wrestling, both during the training period end in matches, the emphasis should be upon overcoming one's opponent instantly. Competitive wrestling should not be en- couraged except under expert supervision. Some of the wrestling positions lend themselves to hand to hand combat. Sports and Games Sports and gemes contribute to the development of endurance ana slxill end are of va lue in developing the combative spirit and the will to win. In order to derive the maximum benefits from the game progrom there must be more particination by more people, isée, more games, longer poriods, and more. boys in the games. Objectives 1. To develop cooperation (subordination of the individual for the " mood of the group). 2. To develov leadership and fellowship. Se To develop acsgressiveness. 4, To develop initiative. Activities Group Games. Many group games can be made more vigorous and rugzed to meet the objectives of this program. Lop) about in pairs. The boy standing behind wraps his arms around the waist of the ene in front. One chaser and one runner are selected. The chaser attempts to tag the runner. The runner may escape by clasping the waist of the rear boy of 1. Broncho Tag. (Developed from Three Deep). The players are scatberc