wage Three ll, *RIST uRAIvLE: (Rodgers Tancbook of Stunts") "Contestants (tivo) sttnd facing enen other, ozs extezded overhead. They inter- lace their fingers. At signal "go" each bends opponent's wrists backward, try- ing to force the other to his kmees, At the start, the hands are brought down in front of the bodies, cach exerting pressure on the other's fingers, The wrists may be bent backward but must not be turned sideward. No part of the body, other thon the hands, may be in cortact." 12, CRAB FIGHT: (Mason and Mitchell "Active Games end Contests") "the two contestants sit on the floor facing opposite directions and place thoir hands on the floor behind them. At the signal they raise their buttocks from the floor and cach bucks the other with his shoulders, attempting to cause him to drop his buttocks to the floor. Tho one whose buttocks frrst touch the floor losese 13. CATCH-ANB-PULL TUG-OF-WAR: (Mason und Mitchell ‘Active @ames and Contcs ts" } Draw a line across the floor. The two contestants stand one on cach side cf line. At the signal they reach over ond attempt to grasp the other on any part of the body end pull him over the linc. The one loses who is pulled completoly across the line first. 14, CHINESE TUG: (Mason and Mitchell \"Active Gamos und Contests") Draw a line on the floor and place the two coutestants one on each side of i*, back to buck. Hach bonds down and thrusts his right hand back between his bees end grasps the other's right hand. At the signal they ettompt to pull each Chat ‘over the line. Lo 15. DRAGON'S HOUTH: (Meson and Mitchell "Active Games end Contests") Draw @ five-foot circle on the floor known «s the "dragon's mouth," The two contestants stand three foet to one side of it. The object is to put the othor into the "dragon's mouth." Ang tactics may be uscd, berriug umnecessary rough- ness. One docs well to push and throw the cther, however, rather then pull hin, since a player is captured by the dragon when cny part of l.is body crosses the line of the dragon's mouth. 16, ARM-LOCK WRESTLE: (Mason and Mitchell "Active Games and Contests") Since this 4s strongth test, the two opponents should be of approximately the same size end strength. They sit on the floor, beck to back, spread their legs widely, and lock arms at the olbows, The ides is to lean to the left, on- dezvoring to pull the other over so that his right arm or hand will touch tho floor. The ono eccomplishing this first wins. 17. NECK FULL: (Mason and Mitchell “Active Games and Contests") The two contestants stand facing each other, bend well forward with heads up, and clasp each other around the neck with both hands. At the signal they pull, attempting to pull the other a distance of five feet back. 18. SQUARE HOLD: (Mason end Mitchell "Active Games and Contests") In the Square Hold each contestant grasps his opponent's arms, one noar the shoulder and the other near the elbow, and the two wrestle facing each other. The contestant wins who makes the other lose his feet or lose his hold. 19, CUMBERLAND WRESTLING: (Mason and Mitchell "Active Games and Contests") Rach contestant puts the right arm over the opponent's left shoulder and grasps hands behind his back. The object is to lift the opponent clear of the ground,