Manual for Basketball Timers Equipment Two stop watches or electric wall timer. Pistol, large gong or loud siren. A conveniently placed table to accommodate two timers and two scorers. Procedure Before Game Determine the starting time; Consult the officials and determine the signals they will use for time-in and time-out. Agree as to which timer shall operate the game watch and gun and which shall operate the time- outiwatch and eerve as checker of the game watch. Locate the dressing rooms and notify teams and officials three minutes before starting time. ao the scorers two minutes before starting t Procedure During Game Start the watch when the official whistles as the ball leaves his bands for the toss to start the game. Except at the end of a period stop the watch only on order from the official. Situations for fficial will order time-out and the a) When a personal foul is called, the official raises his arm above his head. b) When a substitution is to be made, the official nods his d or motions for the substitute to come on the floor. The scor- er’s signal is not the signal for stopping the watch unless the automatic wall timing system is being used and this responsibility has been delegated to the assistant officials. When there is to be a charged time-out or an officials’ time-out for a foul or other stoppage, the official will hold the palm of the hand toward the timer and move it sidewise. After time has been out, png the watch on signal from an official. He will signal for time- in by a chopping motion of the hand or with the whistle. Watch for the signal at the following times: a) When play is resumed by a throw-in from out of bounds the signal will be given when the ball crosses the plane of the boundary line. b) Vike, the bal 5 1000 oa, ee oes ® missed free throw the signal will be gi as soon on it is wet that the ‘iow is not successful. This occurs after a single free throw for s personal foul and after the last throw of a multiple throw if at least one throw is for a personal foul. If play is to be resumed by a jump, the whistle is the signal to start the watch and it will be sounded as the ball leaves the official’s hands for the toss. Note that play is resumed by a jump at center after a single throw for a er foul, a mul- tiple throw when all f are technical and after a double fool or or fouls by both teams which are a istered the same a8 a double foul. Procedure at End of Period When time for a period is about! ‘to expire- Place the watch so that both timers may see both it and the ball. Stop the watch at the instant ays ip it sounded so it may be checked in’ case 8 dispu If you are unable to make the officia)’ hear the signal, go on the floor immediately to notify him. You are responsible for deciding whether the ball was in the air on a try at the instant time was up in case the signal did not sound or was not heard by the official. : Timing Information For Gams Timzr: High school quartere are 8 minutes. College halves are 20 minutes, High school overtime periods are 3 minutes unless shortened by “sudden death’’ score. Col- lege overtimes are 5 minutes. For Cuecxinea Timmr: Intermission between quarters is two minutes. of a charged time-out is one minute. — allowed for removing injured or disquali- ied player is one minute. Time allowed for ag substitution is thirty seconds. If a substitute replaces an injured or disquali- fied player, 30 seconds are allowed in addition to the one minute for removal. Intermission preceding each overtime period i two minutes. Intermission between high school halves is 10 minutes—between college halves 15 minutes, When it is time for play to start or to be re- aumed after stoppage, signal the official. Hedeen-Lieberson-Porter