
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:title>udk_12-1-2000_7-25-2001/0414.tif</dc:title>
  <dc:subject>humor</dc:subject>
  <dc:subject>interviews</dc:subject>
  <dc:subject>technology</dc:subject>
  <dc:subject>entertainment industry</dc:subject>
  <dc:subject>video game industry</dc:subject>
  <dc:description>Press Time: What Goes on Behind the Scenes in Game Development Is as Interesting as the Games Themselves -- Alternative: Some Colleges You Probably Won&apos;t Hear About From a Guidance Counselor -- [Links]</dc:description>
  <dc:description>Descriptive metadata for this item has been generated in part using AI (artificial intelligence) technologies and may be incomplete, misleading, or inaccurate. Please contact the Kenneth Spencer Research Library with specific questions or concerns.</dc:description>
  <dc:description>Digitized from microfilm reel: NP 8957 (2000-12-01 to 2001-07-25)</dc:description>
  <dc:publisher>University Daily Kansan</dc:publisher>
  <dc:date>2001-02-08</dc:date>
  <dc:type>Text</dc:type>
  <dc:type>newspaper</dc:type>
  <dc:format>electronic</dc:format>
  <dc:format>image/tiff</dc:format>
  <dc:format>1 page</dc:format>
  <dc:identifier>ku-udk:90488</dc:identifier>
  <dc:identifier>https://digital.lib.ku.edu/ku-udk/90488</dc:identifier>
  <dc:rights>This Item may be protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).</dc:rights>
</oai_dc:dc>
